Tag Archives: post-apocalyptic

Not Just Another World: Apocalyptia

I want to start this entry in Not Just Another World by giving some credit where credit is due.  If, in my desperate dig for ideas, I hadn’t remembered Doug Otto’s recent Bitmob post on the post-apocalyptic wasteland in games, I probably wouldn’t have overcome my writer’s block for this post.

The term “wasteland” gets used all-too often in reference to games that take place in a post-apocalyptic setting.  I’m not saying that it gets used incorrectly; certainly, scorched earth and radioactive atmosphere constitute a wasteland.  But not every post-apocalyptic world is a wasteland and, likewise, not every wasteland is what it seems.

For such worlds I’ve created a new (as far as I’m aware, at least) term: Apocalyptia is a world that is at an end, whether that’s the end of the world or merely the end of a cycle.  Upon concocting this term, two games jumped into my mind: The Legacy of Kain: Soul Reaver and The Legend of Zelda: The Wind Waker. Continue reading


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