The brave spelunker, the Red Guy, descends into the bowels of the deep seeking adventure and fortune. He leaps from the lift and plummets about six feet to his death.
The brave spelunker, the Red Guy, descends into the bowels of the deep seeking adventure and fortune. He brings the lift lower this time and leaps to the nearby ledge, where treasures await. He narrowly dodges the jets of flame firing from the ceiling of the tunnel, sets a bomb to clear a rock blocking his path, steps back several feet and still dies in the blast, flesh singed from his bones (even though he was clearly outside of the bomb’s visible blast radius). Continue reading
Sideway: New York has style. That much is obvious from the moment you start up the first level and grasp the premise of this game, that you’re a graffiti-man running and hopping across flat surfaces — walls, billboards and rooftops — using paint both as a weapon and as a means of conveyance. Sideway has style — a lot of style… maybe a little too much. Continue reading
I’m sad. There are few worse tasks as a critic than to write a negative review of something I want to like. From when I first set sight on Okabu, Hand Circus’ precious adventure-puzzler, I wanted to love it. A cel-shaded, Miyazaki-meets-Lego art style; a hopping, alternative world-beats soundtrack; the cutest cast of characters I’ve seen since The Legend of Zelda: The Wind Waker. I mean, you control two whales made from clouds on a quest to clean the world of pollution. Sounds like a winning recipe to me. Continue reading