Well, here we are again. I’m relaxing in front of the hearth, enjoying a glass of brandy with my ever faithful manservant, Theodore Skeffingtonson, and my only temporarily faithful canine, Santos.
And if I’m drinking brandy with my dog and butler/chauffeur/housekeeper/dog-walker/tailor/cobbler in front of a roaring fire, then that can only mean one thing: it’s time for another For the Love of the Games, the monthly column in which I BEG you ON MY HANDS AND KNEES to play a certain obscure, mediocre-but-full-of-great-ideas, or just plain bad game.
Literacy, my dear Skeffingtonson!
This week we’re not talking bad games. We’re not even talking kinda, sorta bad games. We’re not even talking old games — in fact, you may remember hearing of this game in the last couple years. This week we’re talking a game that I love, a game that didn’t get much play, a game that was marked down from $60 to $40 on the day it released, a game that was sent to die amid the bigger, beefier Q4 releases of 2010. This week we’re talkin’…
Majin and the Forsaken Kingdom!