Tag Archives: game narrative

For the Love of the Games: Four Reasons you Should Play Nier

This is For the Love of the Games. What is that? I’m glad I asked. For the Love of the Games is a new column in which I’m going to give you X number of reasons why you should play a largely overlooked and/or justifiably-considered “bad” game.

Sometimes I’m trying to shine some light on a hidden gem, sometimes I’m digging through a game’s muck to find what little redeeming quality it has, and other times I’m simply exploring a game as an example of what not to do.

Basically, if you think one of these is a game not worth playing, I’m here to tell you why you are wrong and should die peacefully in your sleep (just because I want you to die doesn’t mean I’m sort of monster) knowing that you are forever and objectively wrong.

In this first column, I’m giving you four reasons why you should play Nier, a little-known Square Enix game from 2010 that, at first glance, seems largely forgettable. White-haired anime hero with a big sword, frail white-haired anime girl you need to save, an overly-sexualized white-haired warrior chick — pretty much all you’d expect from a JRPG of little renown. But, as I previously stated, you’re wrong.

Here are four reasons why Nier is worth playing, simply for the love of the games.

Oh yeah, and I’m spoiling the fecal matter out of this game, so — you’ve been warned. Continue reading

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Filed under Editorial, For the Love of the Games, List

Three Reasons you Should Play Winter Voices (Even Though it Kinda Sucks)

If you’ve been reading my not-reviews of Winter Voices: Avalanche, then you already know how I feel about the game. If you haven’t been reading them then I’ll humor you by legislating this introduction to the lowest common denominator ( you lazy reader, you). More studied readers can skip ahead to the next paragraph. To you, lazy reader, I say that I did not care for Winter Voices: Avalanche. It was boring and grueling and taxing and frustrating and exhausting.

It was also smart as a whip, ideologically brilliant, and well worth playing for anyone who considers themselves a connoisseur of electronic virtual gamez. Here are three reasons why the game deserves mad props, daddio, handily doubling as three lessons game designers could learn from it. Convenient how that worked out…. Continue reading

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Filed under Editorial, For the Love of the Games, Game Diary, List

Why I Quit Winter Voices Avalanche

I’m coming up on the end of Winter Voices: Avalanche, but I’ve decided that I’m done. I’m just done. “There is victory in defeat,” reads the only victory condition in this battle against my own grief — an obscure objective, but so cleverly simple in its true meaning: lose. Lose the fight to win. Easier said than done, or should I say, easier said than tolerated. Continue reading

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Filed under Game Diary, Rant, Review