The brave spelunker, the Red Guy, descends into the bowels of the deep seeking adventure and fortune. He leaps from the lift and plummets about six feet to his death.
The brave spelunker, the Red Guy, descends into the bowels of the deep seeking adventure and fortune. He brings the lift lower this time and leaps to the nearby ledge, where treasures await. He narrowly dodges the jets of flame firing from the ceiling of the tunnel, sets a bomb to clear a rock blocking his path, steps back several feet and still dies in the blast, flesh singed from his bones (even though he was clearly outside of the bomb’s visible blast radius). Continue reading





Arc Rise Fantasia opens on a fleet of airships effortlessly cutting through skies, high above the moonlit earth below. Knights clad in heavy, full armor patrol the decks, watching for signs of danger.
Alpha Protocol is Mass Effect 2. No, not that Mass Effect 2; Alpha Protocol is the other Mass Effect 2. The one that we all expected after the original Mass Effect, before BioWare took a sledgehammer to genre conventions and broke all the rules of what an RPG “should” be. Or should I say, schooled us all on what and RPG “should” be? Either way, Alpha Protocol is Mass Effect 1-2. Depending on your perspective, Alpha Protocol is either an artifact of the past or a fondly imagined vision of where the sure-to-be influential road paved by Mass Effect 2 could have taken us.
2000′s Majesty: The Fantasy Kingdom Sim, developed by Cyberlore Studios and published by MicroProse, was a unique entry in the RTS genre. While the game achieved a small cult-hit status, its sequel was only briefly in development before getting the axe. I guess publisher Paradox Interactive and developer 1C:Ino-Co were fans, because they picked up the dead franchise to deliver the long-awaited sequel. While Majesty 2: The Fantasy Kingdom Sim continues to run with the original’s concept, it’s marred by some debilitating AI issues and a downright unfair difficulty curve.